


In addition to purchasing the desired set pieces, buy any other set pieces of similar levels. Buy any and every set piece you see of the desired suit - even if they are inferior to the ones you intend to wear. Additionally, you can "force" them to change their inventory by joining other people's games, or creating LAN games and re-rolling your world. The merchant's inventory resets after a few trips to various dungeons, or after enough time has passed.
If your end-game set is "rare" then you need to search equipment vendors found on levels near the (i)level, (item level), of your desired suit. This is easier than it sounds, thanks to how items generate in Torchlight II, Gambling mechanics, and the illustrious Vendor Boon. Now that you have a "plan of attack" it's time to start farming. Other players or existing threads in these locations can be very helpful in determining effective sets, stand-alone pieces, and socketables for your particular character.įor planning your equipment, socketables, and enchanting costs, the following resources are particularly efficacious: If you are confused or uncertain what gear will enhance your particular build the most, try the following resources: Be cautious - many of the "magic" spells take into account your weapon's actual damage. Only a few caster and summon builds find low level weapons useful in the end-game. This does not hold true for weapons, as many skills are based on your weapon DPS (Damage Per Second) and DPH (Damage Per Hit). The truth is, most pieces of non-weapon gear above level 55 are suitable for end-game play, although the higher level equipment will gain far stronger powers and can accept superior socketables. Plan around the skills and classes you enjoy fighting with, or, simple cosmetics. The first step is to select the exact suit of gear, (down to the skulls), you desire for end-game play. The key is mindset - have a plan, think flexibly, and be ready to execute when the chance presents itself.
